This patch is compatible with the retail version of Tactical Ops: Assault On Terror only. Patches for the freeware version of this title or the upgrade patch for Unreal Tournament owners are not supported by Infogrames Inc. Technical Support.
Click the "Save" or "Save File" button. Save the file to a location you will remember, preferably your Desktop.
Double-click on the patch and follow the onscreen directions to install it. The patch will determine where you have installed the game and make the necessary changes automatically.
Cheats (buyzone, ammo, money, aunt anim hack, taunt while fireing, centerview, norecoil (alookup keybind))
Game crashing sometimes at map change
Webserver displayed in scoreboard as spectator
When you are dead and call up a tab the name of the person you are tracking still lights up and is rendered right into the tab
When you're under positive cash you can't buy or sell anything in the menu
buyweapon bind alt ammo is set to 0 now
when in buymenu and you press console key twice, the buymenu disappears
when you press the BuyMenu Key again the first time it doesn't work... (to close it). You have to press ESC. then it works fine.
could not toss weapon while walking
fixed the \n\n\n\n IRC bug
enabled running the tacticalops.exe and directly get into a server handed over as commandline option WITHOUT the broken HUD and with the team-select window
map fixes didn't seem to work online on servers
stopped the continous nickchange script that some jokers have running
made sure players didn't get an ID 0
precaching removed when taking screenshots
fixed knife ammo not being bought via keybind
3 rounds burst fire jam on M16
when firing an automatic weapon and you duck you are still shown standing until you stop firing
grenades: bar sometimes does not show up even though nade is being primed
Raging Bull ejecting shells
weapons offset calc -responsible for aim going wide when close to walls, OICW while being zoomed, etc.
zoom replication when spectating
roundnumber starting at 0 instead of 1
TO_MessageMutator unregistering other Mutators while loading
zoom not reverted when "gotostate('dying')"
fixed accessed nones in the actorresetter caused by blockpath
Support for Matrox Graphics' Surround Gaming. Use the console command "Surround" in-game to toggle it ON or OFF. Visit http://www.matrox.com/mga/3d_gaming/surrgame.cfm
PlayersBalanceTeam and BalanceTeam options are back. PlayersBalanceTeam forces players to even up teams, while BalanceTeam affects bots.
Identify info now displays hostages and enemies' names (enemies have a 1.5 seconds delay).
Damage Mutators hook re-introduced.
new player models: Arctic, Arctic Female, Red mask leader, SWAT heavy and Police heavy.
Spectator scoreboard.
Spectators can toggle behindview with the right mouse button.
When a match has ended, scoreboard will be shown for 13 seconds instead of 3 (default value). Edit the "TO_RestartWait" key in TacticalOps.ini to adjust it.
Setting Gore option to "Reduced" or "Ultra low" will disable bloodtrails. It's now possible to fully disable blood in-game.
When a server has "PlayersTeamBalance" enabled, only the "Random Team" button will be available when joining a game.
SpeechBinder removed because not working properly.
TeamSelectMenu: Team page no longer displayed in practice sessions (pointless), exit button removed in ExitGame menu.
Random Team button selects the smallest team, if teams are equal then the one with the lowest score will be picked, otherwise a random team will be picked instead of (always) terrorists.
When choosing a random model, the game will make sure it doesn't pick an over used one.
Tweaked weapon firing volume in-game.
Scoreboard: Admins are now displayed in yellow, and Location string is not displayed for dead people.
Walking doesn't produce any footsteps sounds.
Weapon Sounds updated.
New 3rd person view muzzle flashes included (for all weapons). Fixes the heavy lag at close range of the previous ones.
Bullet impact effects made more visible.
Player speed reduced.
Weapons rebalanced (damage, weight, rate of fire).
Player collision cylinder and scale adjusted.
HUD money display now shows money variations (gain and loss).
TeamInfo function can now be toggled ON or OFF.
Added color blinking when below 33% (Health, Armor display and TeamInfo).
If Terrorists shoot hostage(s), default win (when reaching time limit) goes to Special Forces.
When no player is left alive in a team, defending bots will go to attack.
Forced updating of grenades in network. Sometimes they couldn't be heard or seen.
Updated sniper crosshairs.
Clipped admin email and server name text. (could overlap).
Better bot difficulty scaling (easier in "Novice" mode and harder in "Professional").
reduced flashbang's effect duration from 15 to 10 seconds.
updated flashbang effect.
Included updated OpenGLDrv.dll. Fixes Radeon 9700 problems. Thanks to Daniel Vogel from EPIC.
Included updated IpDrv.dll. This fix causes the TO server to correctly process ICMP port unreachable messages, and disconnect any connection it receives one for. This solves the Windows 2000 creeping ping problem and the denial of service attack mentioned in this article (http://online.securityfocus.com/archive/1/280544). Thanks to EPIC. Linux server admins should install this version: http://unreal.epicgames.com/files/IpDrv-436-Linux-08-20-02.zip
Weapon sound volumes tweaked. The player can now better localize firing sounds in 3D space.
Fixed an issue where players could no longer access the GUI and had to reinstall the application when accidentally setting the voice menu key to their mouse's left button.
Fixed an issue in multiplayer mode where a terrorist would spawn with a bomb, then have it vanish as soon as the buy menu was accessed.
Fixed an issue where enemy names were visible through smoke.
Fixed an issue where pressing the F4 or F5 keys while on the "Favorites" tab of the "Find Internet Games" menu would cause the application to crash to the desktop if the player's favorite server was not running.
Fixed an issue where the host player of a LAN game would be unable to see or hear the footsteps of the client players.
Fixed an issue where purchasing knives in the buy menu would cause an equal number of Glock clips to be purchased as well.
Fixed an issue where the map list starts out empty.
Fixed an issue where accessing the player menu screen through F1 would report players on the wrong team or leave them out of the list completely.
Fixed an issue where control settings were not being kept.