Tactical Ops: Assault On Terror Downloads - PC

Tactical Ops: Assault On Terror FAQ | Downloads

Patch

TACOPS_3.EXE - (96.7 Mb)

    This patch is compatible with the retail version of Tactical Ops: Assault On Terror only. Patches for the freeware version of this title or the upgrade patch for Unreal Tournament owners are not supported by Infogrames Inc. Technical Support.

Patch Install InstructionsBack to Top

Download and Installation Instructions:

  1. Click on the above link.
  2. Click the "Save" or "Save File" button. Save the file to a location you will remember, preferably your Desktop.
  3. Double-click on the patch and follow the onscreen directions to install it. The patch will determine where you have installed the game and make the necessary changes automatically.

Patch HistoryBack to Top

Additions For Version 3.4.0Back to Top
  • last used player model in each team
  • binoculars
  • configurable ladder sounds (through UEd)
  • last weapon used key bind
  • new scoresystem
  • punish teamkillers (active for 15 secs after TK)
  • spamprotection: players can not transmit the same line twice in a row within 7 seconds
  • spamprotection: players can not transmit a multiple line spamscript
  • standard logging of players IPs
  • console command "colorblind" changes xhair color to blue
  • preferences entry for "SwitchToLastWeapon" after throwing a nade
  • setting for allowing "PunishTK" & WebAdmin entry
  • bAllowBehindView & WebAdmin entry
  • ingame adminset commands for PunishTK & AllowBehindView
  • level broadcast when a player is kicked/banned by WebAdmin

Changes For Version 3.4.0Back to Top

  • bullet impacts made more visible
  • improved particles performance.
  • knife damage type changed to 'stab'
  • when you pull the pin on a nade and die, the nade explodes
  • restored HandlePickupQuery mutator hook
  • scoreboard layout
  • flashbangs more effecitve
  • upped max knife damage to 200
  • marked teamsay as such
  • admins can now communicate with / as dead players / when spectating
  • first round preround is twice as long as defined so people can reconnect decently at mapchange
  • upped displayed messages from 4 to 6
  • killmessages stay longer
  • crappy numbers in gamebrowser
  • disallowed some characters in playernames
  • calling fire() to avoid norecoil cheat
  • upped aimerror while swimming
  • adjusted players default eyeheight
  • extended the banlist to a maximum of 250 bans
  • reduced M16 to 20 bullet magazine
  • upped maxdisplayed messages from 4 to 6
  • "Now viewing from" message removed when resetting players
  • dropped the "-" on HUD neg moneychange - now has 5 digits
  • single shot / triple shot now have an accuracy bonus
  • made M4m204 a //regular// M4 w/ m203 nade launcher
  • upped Saigaprice by $250
  • changed assaultrifle damage so they can compete with SMGs at close range
  • rebalanced weapons
  • scoreboard rendered translucent
  • voting players with ID > 256 now possible
  • increased spas price by $100

Fixes For Version 3.4.0Back to Top

  • Cheats (buyzone, ammo, money, aunt anim hack, taunt while fireing, centerview, norecoil (alookup keybind))
  • Game crashing sometimes at map change
  • Webserver displayed in scoreboard as spectator
  • When you are dead and call up a tab the name of the person you are tracking still lights up and is rendered right into the tab
  • When you're under positive cash you can't buy or sell anything in the menu
  • buyweapon bind alt ammo is set to 0 now
  • when in buymenu and you press console key twice, the buymenu disappears
  • when you press the BuyMenu Key again the first time it doesn't work... (to close it). You have to press ESC. then it works fine.
  • could not toss weapon while walking
  • fixed the \n\n\n\n IRC bug
  • enabled running the tacticalops.exe and directly get into a server handed over as commandline option WITHOUT the broken HUD and with the team-select window
  • map fixes didn't seem to work online on servers
  • stopped the continous nickchange script that some jokers have running
  • made sure players didn't get an ID 0
  • precaching removed when taking screenshots
  • fixed knife ammo not being bought via keybind
  • 3 rounds burst fire jam on M16
  • when firing an automatic weapon and you duck you are still shown standing until you stop firing
  • grenades: bar sometimes does not show up even though nade is being primed
  • Raging Bull ejecting shells
  • weapons offset calc -responsible for aim going wide when close to walls, OICW while being zoomed, etc.
  • zoom replication when spectating
  • roundnumber starting at 0 instead of 1
  • TO_MessageMutator unregistering other Mutators while loading
  • zoom not reverted when "gotostate('dying')"
  • fixed accessed nones in the actorresetter caused by blockpath
  • removed BuyKnives command
  • WebAdmin ExplosionsFF checkbox not working
  • IRC not connecting when using illegal chars
  • animrate for walking
  • xhair being very slightly off
  • accessed none in botcode
  • Console Timer bug

Additions For Version 3.32Back to Top

  • Support for Matrox Graphics' Surround Gaming. Use the console command "Surround" in-game to toggle it ON or OFF. Visit http://www.matrox.com/mga/3d_gaming/surrgame.cfm
  • PlayersBalanceTeam and BalanceTeam options are back. PlayersBalanceTeam forces players to even up teams, while BalanceTeam affects bots.
  • Identify info now displays hostages and enemies' names (enemies have a 1.5 seconds delay).
  • Damage Mutators hook re-introduced.
  • new player models: Arctic, Arctic Female, Red mask leader, SWAT heavy and Police heavy.
  • Spectator scoreboard.
  • Spectators can toggle behindview with the right mouse button.
  • Admin commands added for Spectators: AdminSet, AdminReset, ServerEndRound, PKick, PKickBan, PTempKickBan.
  • Keybind to sell current weapon in buyzone "k_SellWeapon".
  • Spectators and waiting players are now shown on the scoreboard.

Changes For Version 3.32Back to Top

  • When a match has ended, scoreboard will be shown for 13 seconds instead of 3 (default value). Edit the "TO_RestartWait" key in TacticalOps.ini to adjust it.
  • Setting Gore option to "Reduced" or "Ultra low" will disable bloodtrails. It's now possible to fully disable blood in-game.
  • When a server has "PlayersTeamBalance" enabled, only the "Random Team" button will be available when joining a game.
  • SpeechBinder removed because not working properly.
  • TeamSelectMenu: Team page no longer displayed in practice sessions (pointless), exit button removed in ExitGame menu.
  • Random Team button selects the smallest team, if teams are equal then the one with the lowest score will be picked, otherwise a random team will be picked instead of (always) terrorists.
  • When choosing a random model, the game will make sure it doesn't pick an over used one.
  • Tweaked weapon firing volume in-game.
  • Scoreboard: Admins are now displayed in yellow, and Location string is not displayed for dead people.
  • Walking doesn't produce any footsteps sounds.
  • Weapon Sounds updated.
  • New 3rd person view muzzle flashes included (for all weapons). Fixes the heavy lag at close range of the previous ones.
  • Bullet impact effects made more visible.
  • Player speed reduced.
  • Weapons rebalanced (damage, weight, rate of fire).
  • Player collision cylinder and scale adjusted.
  • HUD money display now shows money variations (gain and loss).
  • TeamInfo function can now be toggled ON or OFF.
  • Added color blinking when below 33% (Health, Armor display and TeamInfo).
  • If Terrorists shoot hostage(s), default win (when reaching time limit) goes to Special Forces.
  • When no player is left alive in a team, defending bots will go to attack.
  • Forced updating of grenades in network. Sometimes they couldn't be heard or seen.
  • Updated sniper crosshairs.
  • Clipped admin email and server name text. (could overlap).
  • Better bot difficulty scaling (easier in "Novice" mode and harder in "Professional").
  • reduced flashbang's effect duration from 15 to 10 seconds.
  • updated flashbang effect.
  • Included updated OpenGLDrv.dll. Fixes Radeon 9700 problems. Thanks to Daniel Vogel from EPIC.
  • Included updated IpDrv.dll. This fix causes the TO server to correctly process ICMP port unreachable messages, and disconnect any connection it receives one for. This solves the Windows 2000 creeping ping problem and the denial of service attack mentioned in this article (http://online.securityfocus.com/archive/1/280544). Thanks to EPIC. Linux server admins should install this version: http://unreal.epicgames.com/files/IpDrv-436-Linux-08-20-02.zip

Fixes For Version 3.32Back to Top

  • Scoreboard sometimes crashing the game at map change.
  • Players joining from UT crashing servers. Players will be rejected instead.
  • Various cheats fixed (preround hack, skin)
  • "Return to game", "Context help" and "OpenLocation" options making in-game GUI disapear.
  • Selling NightVision while it's active made it impossible to deactivate it.
  • Minimizing the game and quitting it ended up in a crash.
  • Money clipping problem fixed. Maximum money carried is set to $20000.
  • Sometimes bots cannot defuse C4, leaving it "locked", and players couldn't defuse it.
  • NightVision not reset when using the AdminReset console command.
  • While spectating screen could be stuck in a weird rotation angle.
  • Picking up weapons from players (or viewing them) using the "hidden weapon" option made them appear centered on screen.
  • Messages not visible behing GUI (use "modulated" rendering in HUD options).
  • Player location not displayed when using TeamSay, Name not greyed when dead.
  • Wrong round number displayed in the scoreboard.
  • C4 planted outside of bombzone.
  • Ladder flying bug.
  • AdminReset console command not resetting LTLostRounds, causing people to have too much money.
  • Bug in weapons ROF (Rate Of Fire) calculation made weapons fire too fast.
  • Recoil values were reduced when changing fire mode on the GL23 and M16 weapons.
  • "ViewClass Spectator" console command enabling ghostview even when disabled on a server.
  • Weapon firing right after planting C4 bomb.
  • Models starting a round "half in the ground".
  • Reloading 8 shells on Spas and Mossberg only displayed 7 animations.
  • In armor and teaminfo display, colors were not going from green to yellow to red.
  • When C4 was planted and both teams were killed the round would end with a Draw. (now it's an instant win for terrorists).
  • Maps fixed/updated: GetAway access, TrainStation Spawn problem, GlasgowKiss & Thanassos & Blister & Unbreakable non solid areas.
  • Bots sometimes left ConsoleTimers "stuck". Players couldn't finish the objectives.
  • Bringing up the GUI (voice menu, buy menu, main menu) when firing or activating something lead to autofiring.
  • Bots sometime shooting when a player joined a multiplayer game.
  • ExplosionFF option was inverted.
  • Bug that prevented bots from successfully accomplishing objectives.
  • Grenades sometimes not thrown when releasing fire button.
  • "Green guy" bug, when someone joined a server alone without joining the game and map would change.
  • Fixed bot team killing.
  • Bots are now assigned a name that fit their gender.

Fixes For Version 3.15Back to Top

  • Weapon sound volumes tweaked. The player can now better localize firing sounds in 3D space.
  • Fixed an issue where players could no longer access the GUI and had to reinstall the application when accidentally setting the voice menu key to their mouse's left button.
  • Fixed an issue in multiplayer mode where a terrorist would spawn with a bomb, then have it vanish as soon as the buy menu was accessed.
  • Fixed an issue where enemy names were visible through smoke.
  • Fixed an issue where pressing the F4 or F5 keys while on the "Favorites" tab of the "Find Internet Games" menu would cause the application to crash to the desktop if the player's favorite server was not running.
  • Fixed an issue where the host player of a LAN game would be unable to see or hear the footsteps of the client players.
  • Fixed an issue where purchasing knives in the buy menu would cause an equal number of Glock clips to be purchased as well.
  • Fixed an issue where the map list starts out empty.
  • Fixed an issue where accessing the player menu screen through F1 would report players on the wrong team or leave them out of the list completely.
  • Fixed an issue where control settings were not being kept.